
(Shown here, they have a weathered retro feel, and incorporate the fantastic concept illustrations by Bryan Matyas.) I designed the enamel pin and backing for PAX’s Pinny Arcade. I managed many of the marketing assets for the game, including app store images, all video capture and presentation, tee shirts which were a give-away at PAX Prime. By adjusting the camera, improving the models, textures and lighting, clarifying the UI, and adding more satisfying effects when a player purchased anything, the team and I made useful advancements in improving the game’s monetization. One large project that I undertook in-game was to improve the look and feel of the Supplies page, the game’s main source of monetization. (I created about 40 different icons for the approval process with Lucasfilm.) I created the app icon for the game, partly painting over 3D models for the game. Angles on the metal mirror the angles used in the UI throughout the game. The panels behind the text reference Star Wars wall and ship details, as if the logo were painted on a smuggler’s ship. The final logo incorporated rough edges and splattered paint meant to evoke the feeling of revolutionary graffiti. The game logo that I created required many iterations to develop the perfect design. Deadlines were far too tight to make major changes on the game – Kabam had a contractual obligation to ship Uprising before The Force Awakens – but I helped out where I could, managing staff, taking lead on a number of marketing initiatives, and making adjustments where I could.

As the senior-most Art Director at Kabam, I became the managing Art Director on the project. Once we won the bid for the game, Kabam moved all available staff over to the critical title. Retrieved September 30, 2015.In 2015, Kabam began work on an ambitious mobile title, Star Wars: Uprising. I was at Kabam working on another game at the time, but helped develop the pitch deck and artwork to sell Lucasfilm on the concept.

The game could be played by up to four players. They could amass a crew to assist them in battles. Players were able to create avatars and were able to purchase skills and upgrades. They both worked for "Happy" Dapp during the Galactic Empire's Iron Blockade. Riley is the sister of an unnamed smuggler. "Happy" Dapp is a man that an unnamed smuggler and their sister Riley worked for during the Galactic Empire's Iron Blockade.

As the Rebel Alliance only has a small presence in the sector, smugglers, assassins, crime lords, nobles and crime cartels form their own rebellion against Adelhard. He refuses to accept the death of Darth Vader and Palpatine as the fall of the Empire, keeping Palpatine's death under wraps. Set shortly after the events of Return of the Jedi, Imperial Governor Adelhard of the Anoat Sector refuses to release his grip, instead locking down the sector to prevent all incoming and outgoing space traffic to keep everyone within and allow him to maintain an iron rule. On September 22, 2016, it was announced that all servers would be shutting down on November 17, 2016. Star Wars: Uprising was an action role-playing game by Kabam and published by Disney Interactive Studios for iOS and Android.
